
Exploring the Performance of Graphically Designed AR Markers
The design of graphical augmented reality (AR) markers requires compromise between the aesthetic appearance and tracking reliability. To investigate the topic, we created a virtual […]
The design of graphical augmented reality (AR) markers requires compromise between the aesthetic appearance and tracking reliability. To investigate the topic, we created a virtual […]
Virtual and augmented reality head-mounted displays (HMDs) are currently heavily relying on spatially tracked input devices (STID) for interaction. These STIDs are all prone to […]
One of the great benefits of virtual reality (VR) is the implementation of features that go beyond realism. Common “unrealistic” locomotion techniques (like teleportation) can […]
Cognitive impairment such as memory loss, an impaired executive function and decreasing motivation can gradually undermine instrumental activities of daily living (IADL). With an older […]
Since the introduction of augmented reality (AR) technology, in-situ instructions for manual tasks have been a central use case for a large body of previous […]
While the real world provides humans with a huge variety of sensory stimuli, virtual worlds most of all communicate their properties by visual and auditory […]
I was experimenting with biometrical sensors and created a survival/escape demo where users have to escape an abandoned hospital while being engulfed in darkness. The […]
The scarcity of established input methods for augmented reality (AR) head-mounted displays (HMD) motivates us to investigate the performance envelopes of two easily realisable solutions: […]
Are you interested in exploring the implications of virtual and augmented reality (VR/AR) on human-computer interaction? Do you have a revolutionary idea how to improve […]
I thought about sharing my insights onĀ AR development so far. If you are used to VR programming with Unity3D, there are actually several pitfalls you […]
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