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#146

Dennis
Keymaster

To start the discussion:
Has anyone tried to push the Hololens to its limits grafic-wise?
Can you render high-end models with shadows for games or animations?
Seeing how fine details get pixelated and with anti-aliasing being not an option, I just can not see how we are supposed to create immersive experiences. But that is only my experience so far.
What is your opinion on this?