Dennis Wolf
  • Home
  • VR
  • AR
  • About Me
  • Contact

Publication

Navigation grid with visualized traps.

Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games

July 1, 2021 Dennis 0

Virtual reality (VR) multiplayer games increasingly use asymmetry (e.g., differences in a person’s capability or the user interface) and resulting interdependence between players to create […]

Exploring the Performance of Graphically Designed AR Markers

November 23, 2020 Dennis 0

The design of graphical augmented reality (AR) markers requires compromise between the aesthetic appearance and tracking reliability. To investigate the topic, we created a virtual […]

Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices

April 9, 2020 Dennis 0

Virtual and augmented reality head-mounted displays (HMDs) are currently heavily relying on spatially tracked input devices (STID) for interaction. These STIDs are all prone to […]

JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality

April 9, 2020 Dennis 0

One of the great benefits of virtual reality (VR) is the implementation of features that go beyond realism. Common “unrealistic” locomotion techniques (like teleportation) can […]

cARe: An Augmented Reality Support System for Geriatric Inpatients with Mild Cognitive Impairment

October 23, 2019 Dennis 0

Cognitive impairment such as memory loss, an impaired executive function and decreasing motivation can gradually undermine instrumental activities of daily living (IADL). With an older […]

Low-Cost Real-Time Mental Load Adaptation for Augmented Reality Instructions – A Feasibility Study

October 23, 2019 Dennis 0

Since the introduction of augmented reality (AR) technology, in-situ instructions for manual tasks have been a central use case for a large body of previous […]

Face/On: Multi-Modal Haptic Feedback for Head-Mounted Displays in Virtual Reality

September 23, 2019 Dennis 0

While the real world provides humans with a huge variety of sensory stimuli, virtual worlds most of all communicate their properties by visual and auditory […]

Performance Envelopes of In-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality

March 23, 2018 Dennis 0

The scarcity of established input methods for augmented reality (AR) head-mounted displays (HMD) motivates us to investigate the performance envelopes of two easily realisable solutions: […]

GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels

July 11, 2016 Dennis 0

GyroVR uses head worn flywheels designed to render inertia in Virtual Reality (VR). Motions such as flying, diving or floating in outer space generate kinesthetic […]

SwiVRChair: A Motorized Swivel Chair to Nudge Users’ Orientation for 360 Degree Storytelling in Virtual Reality

July 11, 2016 Dennis 0

Since 360 degree movies are a fairly new medium, creators are facing several challenges such as controlling the attention of a user. In traditional movies […]

Posts navigation

1 2 »

Search Site

Categories

  • AR
  • authentication
  • biometric
  • CHI
  • game
  • IEEE VR
  • ISCT
  • ISMAR
  • KI
  • MobileCHI
  • multimodal
  • MUM
  • projection
  • Publication
  • TVCG
  • UIST
  • Uncategorized
  • VR
Contact | Privacy Policy | Impressum

Copyright © 2023 | WordPress Theme by MH Themes

Dennis Wolf